About the game
Use this space to tell players what your game is. Cover these points, in this order, and keep each one short:
- The hook. One sentence on what the player does and why it is fun. If they read nothing else, this should sell the game.
- The storyline. Two or three sentences on the world, the main character and what is at stake. Set the scene without spoiling the chapters.
- Highlights. Three to five bullet points on what stands out: the art style, the mechanics, the music, the length, anything players mention first.
- What the demo includes. How long it takes, where it ends, and what unlocking the chapters adds.
- Good to know. Playtime, languages, supported inputs, content notes, and whether progress carries over between chapters.