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Game Name

Genre · Subgenre Touch Keyboard + mouse Demo · 3 chapters

About the game

Use this space to tell players what your game is. Cover these points, in this order, and keep each one short:

  • The hook. One sentence on what the player does and why it is fun. If they read nothing else, this should sell the game.
  • The storyline. Two or three sentences on the world, the main character and what is at stake. Set the scene without spoiling the chapters.
  • Highlights. Three to five bullet points on what stands out: the art style, the mechanics, the music, the length, anything players mention first.
  • What the demo includes. How long it takes, where it ends, and what unlocking the chapters adds.
  • Good to know. Playtime, languages, supported inputs, content notes, and whether progress carries over between chapters.

Chapters

Play the demo free · Unlock each chapter for MYR 3.00
Free

Demo

Free to play · The opening of the game. Play it as many times as you like.
FREE
Paid

Chapter 1

Unlock to continue · One line on where the story goes next.
MYR 3.00
Paid

Chapter 2

Unlock to continue · One line on where the story goes next.
MYR 3.00
Paid

Chapter 3

Unlock to continue · One line on where the story goes next.
MYR 3.00

Screenshots

Caption for screenshot 1

Awards

Checked by Relit

IGDX Game Jam

2025 · Winner

Example: best game of the jam.

IGDX Game Jam

2025 · Finalist

Example: top 10 entry.

LEVEL UP KL

2024 · Best Art

Example: regional showcase award.

SEA Game Awards

2024 · Nominee

Example: indie category nomination.